Quodlin turns a sentence into a working game — systems, scripts, interface and monetization — then builds it for the engine you actually publish on.
Every game needs the same machinery underneath the fun part. It is the reason most ideas die in a folder. Quodlin writes it, then proves it runs.
One or two sentences. Genre, hook, feel. You don't need to know which engine yet.
The loop, economy and win condition, written out before any code exists. Editable while it's still cheap to change.
Scenes, systems, scripts and interface, organised the way a person would organise them.
Every build compiles and runs before you see it. Generated code that was never executed is a guess, not a game.
Open it in your own editor or publish it. Your project, your account, no revenue share.
The design is written once. Only the build changes.
C#, URP, compiled and play-tested against your installed editor.
Available nowLuau and Rojo structure, published to your account.
In developmentA TypeScript build that runs in a browser with no install.
In developmentGDScript is on the list. Tell us if it's the one you'd use.
ExploringAnything that generates games attracts a certain kind of promise. Here is the version without one.
Most games make no money. That's true on every platform, and true of games built by people. The market is a power law and always has been.
Quodlin doesn't change those odds. It changes how many ideas you can test, and how little each attempt costs.
It gets you a working game, not a finished one. Taste, iteration and art direction are still yours.
AI-written code needs review before it carries anything that matters. We compile it, run it and test it. We don't pretend that's the same as understanding it.
Your project, your accounts, your revenue. Export everything at any time.
The Unity build is available today. Leave your email and we'll tell you when it gets meaningfully better — and nothing else.